Teleport yourself to the target world/location ( /mvtp or a home or whatever else you have there) and connect the portal to that location: /mvp modify dest here.MainNether for a Nether portal), so I don't have to look them up when I make changes. I'm usually naming them sourceworldtargetworld (e.g. While you have your desired region selected use the command /mvp create.It can be on the ground to jump in or standing like a Nether portal to walk through. Create a small WorldEdit region that should serve as a portal.What you'll want to do with them is simple: The goal of the portals isn't using commands or buttons, but actual portals However, Multiverse uses player names, not selectors. Instead use getPos().getX(), etc.I'm still using Multiverse and their portals and it works just fine. xCoord, 圜oord, and zCoord are no longer available.getWorldObj() method is now named getWorld().You need to implement the IUpdatePlayerListBox or ITickable ( IUpdatePlayerListBox was moved and renamed to in 1.8.8/1.8.9.) interface and the update() method instead. The updateEntity() method has been replaced through interface.Here are some changes related to TileEntity class: Tip: So, for custom fields for an entity, to initialize the client side it probably best to use IAdditionalSpawnData instead of a custom packet as otherwise such sync issues can happen.This forum discussion explains how to better handle the thread difference by making the onMessage() method a scheduled task and therefore thread-safe: TheGreyGhost's 1.8 Networking Threading Tutorial.For example, if you spawn an entity and immediately send a custom packet for that entity, the client may not have received the spawn packet before it gets your custom packet. While this is mostly good, it may cause trouble because scheduling of vanilla packets versus custom packets may be different. passSpecialRender() is now public so make sure you Key Point: The networking code now executes on a separate thread.The Tesselator.instance now needs to be obtained through a getInstance() method.The RenderLiving constructor now takes a RenderManager parameter, so need to add this to any super constructor calls in extended classes.The isAdventureModeExempt() method is no longer valid.The canBlockGrass() method is no longer valid.spawnParticle() has changed to now take an EnumParticleTypes instead of a name string, and takes an extra int array as parameter (most particles just create new int).accessToken accessToken -userProperties= version 1.8 -tweakClass .launcher.FMLTweaker Run Configuration for Eclipse needs to change the asset index to -assetIndex 1.8.Įxample Run Configuration used for client:.Run Configuration for Eclipse needs to change argument of tweak class to be at instead of.Also, the enumerated constants now use uppercase so EnumCreatureType.creature becomes EnumCreaterType.CREATURE. More enumerations are used, like EnumFacing.Vec3 vectors can be instantiated directly without needing a VectorHelper class.For example, the addArmorMaterial() method has added another string parameter for the texture name. The parameters taken by some methods have changed (especially Block methods which now take BlockPos and EnumFacing).For example, isEntityInvulnerable() method is now func_180431_b(). Some functions that had good name in 1.7.10 have reverted to the "SRG" name. For example, with axis-aligned bounding boxes the getBoundingBox() method has changed to fromBounds(). ![]() Many methods have updated, often similar names.For example, the Entity.attackTarget field is no longer public and must be accessed through setter and getter. Many fields are now accessed by "setter" and "getter" methods rather than directly via public scope.Items now use JSON files to map models and textures to blocks.use JSON files to map models and textures to blocks based on their state.use EnumFacing instead of int to represent the side of the block, and.use BlockPos instead of int x, y, z coordinates,.The Block class has been entirely recoded to:.The cpw packages have changes, so you need to change your imports.Generally, you need to watch out for the following types of changes: Wuppy's 1.7.10 to 1.8 Upgrading Tutorial:.
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